v2-8.05




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this game is in development right now and the gameplay is not finished, please do not judge it too harshly because of these things, and feedback is very much welcome!
Known -
Hitboxes of complex world models is too big and not accurate,
Kiosk Jumping into ceiling after awakening,
Hand going crazy or disapearing at low enough framerates,
Death screen list showing glitch,
Jump animation not smooth,
Transition between jumping and walking/standing and sneaking to walking, etc, etc, not being smooth,
some text on loading screen getting cut off,
Kiosk gets stuck if you are too close after it spawns,
Found shelf-grinding glitch where you jump onto the shelves at the gaps and at a certain angle allowing you to ride on/walk and stay on the shelves as long as you keep walking into them,
Re-baking textures every time it is run,
Standing/walking on parts of the floor where 2 objects meet at an equal level causes animation and sound glitches, but is fun so I'll keep it lol.
TODO:
Finish and polish gameplay,
Make glass go black when you are inside the shop,
Add cutscenes, add ending , finish up textures,
Fix hitboxes,
Add Main Menu,
Add controller support.
Add a cutscene for the Kiosk awakening and initial catch rather than relying on player knowing the first time and only the first time it appears they need to be caught.
Change-log:
v2 Fixed Map format file path bug. (Painfully)
v2.01 Made game Executable. Added item placement, collection, and being checked off of the list,
Added some shop shelving
add enemy and teleporters,
added enemy, and gameplay,
fixed most hitboxes,
added better pathfinding for the enemy,
Fixed 4.01 bug that made the Kiosk want to collide with where it was, when the player could walk through it just fine, by essentially telling it: ""That kiosk you're trying to walk around? That was you. It's not a wall anymore. You can move now.""
4.02 fixed some minor bugs. 4.03 Added "Coste's" Sign to the shop.
5.03 fixed texture issue with signs, and other things so they are the right way round now.
5.05 added more outlines, added win condition, fixed minor bugs,
5.07 fixed up some patches in the map,
5.09 built and "completed" more of the map and added teleporters.
5.11 fixed door and button bug with end of the game.
5.12 added correct music/sounds for different sections, fixed enemy speed to no longer be debugging mode :facepalm:
6. Added lower resolution filter, more control accessability, Tabatha, and made The Watching Void her lover, made Tabatha speak, walk, etc, etc, fixed up some models and some textures, fixed rotation logic for entities, added 3rd person, made The watching void be able to kill you, made Tabatha walk away if you awaken the monster, fixed some more bugs, added an indicator that tells you what you are looking at, fixed up the outlines a bit, tweaked settings for speed and monster speed and stuff. Fixed up some hitboxes and a bit of creature/NPC AI upgraded/created.
7. Added jump animation, fixed view model being in 3rd person and issue with Tabatha not respawning, added pause thingymabob, fixed up and added to the map, fixed some other things with 3rd person, changed Tabatha's dialog by one word, 8. Improved framerate by optimizing Ambient Occlusion, smoothed out animations a bit, fixed some other bugs,
8.05 fixed bugs, added loading screen, changed map, fixed issue where Kiosk would spawn in an area and be permenantly stuck, fixed Tabatha's path so she doesn't spin as much, Moved some trees around, made some other basic adjustments.
Files
Get Thank you for shopping with us (Indev v 9)
Thank you for shopping with us (Indev v 9)
"Coste's: Where You Get More Than You Bargained For. And we thank YOU for shopping with us."
| Status | In development |
| Author | Ann |
| Genre | Survival |
| Tags | 3D, Creepy, First-Person, Indie, Low-poly, PSX (PlayStation), Retro, Short, Singleplayer, Survival Horror |
| Languages | English |
More posts
- v916 hours ago

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